Unlike any other plugin I have seen, this plugin has real visual size preview of media image and all generated thumbnails, including WebP clones. Instead of compressing original, attached image is replaced with optimized version of original, but that can be disabled if you want to show high quality original photo to site visitors. Once original image is (re) compressed to lower compression quality then original and image regenerated thumbnails are permanently degraded in quality. Uploaded original image quality is always preserved. You can't overcompress or unrecoverably degrade images quality by regenerating thumbnails again and again. Unlike some other WordPress Image Optimization Plugins, this plugin allows you to regenerate images to high-compression/low-quality and back to high-quality/low-compression images. Plugin uses only PHP extension software installed on your server: PHP-imagick and PHP-GD. No limits in number or megabytes of optimized images. No external image optimization service/signup required. Image Optimization is performed by your WordPress site server, free and at the "expense" of your hosting provider CPU time. Unlike most of other WordPress Image Optimizer Plugins, this plugin is NOT just connector to external Image Optimization Service. Resize, Optimize, Sharpen, Compress, Regenerate, Clone & Convert to WebP - Next Gen Image Format. I've opened a ticket regarding the issue - so the crossover staff knows about it.Warp iMagick - WordPress Image Compressor Plugin. I go even one step further and have a separate bottle that borderlands is installed in. It's a particularly nice hack as it doesn't change the way dinput works unless you turn on a specific registry key - which can be done on an app specific basis. This is a hack that helps play an unsupported game. I'm being vague about how I applied all of this - because if you don't know how to do it, then you probably shouldn't be doing it. It does nothing for the performance issues. It allows you full control during the fighting and allows you to use the menus as well. I also had to update the registry key and instead of a value of "force" I used "force-box" which enables this work around. ![]() I made a backup copy of the that crossover comes with and then copied the new that I built in to test it out. I applied his patch to a git checkout of wine (from last night), and then built wine. However, it's a great workaround for Borderlands. One of the most recent commenters added a new workaround patch - I should note that this is still not the real fix. So the fighting works, but the menus don't. ![]() ![]() The problem with this fix is it doesn't allow you to use your mouse to control the menus in Borderlands (Which is very important to playing the game). About half way down the page is the first work around: You can set a registry key to "warp" the mouse. There is no real fix on that thread - the real fix is something that doesn't change dinput - but rather fixes the x11 drivers. This is the bug that is causing the issue: This makes fighting in the game incredibly hard. What happens is that the mouse gets to the edge of screen, and Borderlands doesn't read any more movement - it is literally an invisible wall that your mouse hits. This is because of the way that Borderlands (UT3) reads the mouse. By default you'll run into "invisible" walls where you can't turn any farther in a particular direction. If you suffer from it your mouse control will do one of two things. I suppose this is probably only an issue in the linux version of crossover.
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