The puzzle windows must be solved to recover some necessary object, and generally present some sort of mechanism that must be manipulated directly. The inventory at the bottom works like in any point-and-click adventure, its contents can be dragged and dropped on logical places to solve puzzles. Multiple windows and picture rings can remain opened at the same time on the screen. It turns into a hand for collectible objects, a talking mask to start a dialog with a character, gears when hovering over one of the ring hotspots, and into a jigsaw puzzle piece for one of the separate puzzle windows. The cursor is contextual, changing shape to indicate what form of interaction can be made when clicking. Now there's an inventory at the bottom, alongside the hint button and a list of pending tasks. But some updates where made to the design in this installment. Most of the time, the objective is the same as in the previous titles: to drag and drop the required objects from the surrounding scenery into the circles. As the other Artogon's games using the same engine, it forgoes the traditional list of objects, showing instead a ring with gray pictures around certain hotspots on the screen. ![]() Treasure Seekers: The Enchanted Canvases is a hidden object game with adventure elements. ![]() She decides to go after him, and after arriving at the place she discovers a gallery of magical paintings, allowing the viewer to enter the canvas and walk around the painted scenery. ![]() Nelly lost contact with her brother Tom, after he started to explore the Romanian castle of Totenkraft.
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